Thursday, February 6, 2014

G: Bunni: How We First Met

Hello again!

Today's review is of a game I stumbled over in the post Windows 7 haze of Sims failure. I desperately wanted to play a simulation game, but I was unable to afford the Sims, did not want to deal with babies, and was vastly annoyed at the “repair” of the Rosebud cheat.

>:( Do not touch Filthy Casual's cheats. FC loves her cheats. A lot. The Cheat will never die.

In my intense searching, I came across several entertaining simulators, most on Facebook, but on a lonely site called www.deadwhale.com I found this gem. Without further ado, I present to you:

Bunni: How We First Met

At first glance, Bunni seems to be a super-cartoony, Flash-animated girly-game, but it is actually one of the few strategy/sim-style games I love. It has the resource-gathering of an RTS game, but only two enemies (more on them later), and it's a very relaxing experience, overall.

Let's get down some vital statistics on this sweetheart.

Title: Bunni: How We First Met
Developers: Andre Spierings and Daniel Cook
Gameplay Style(s): world-builder, sandbox, RPG, tactical, resource-gathering, strategy
Interface: mouse only

Art:
The art on this game is beautiful, colorful, and simple. I admire the simple block shapes, the soft swells of the islands against the sea, and how charming and child-like everything is. It's all broken down into simple geometry with a candy-colored palette, which works perfectly for the way the game is played and the way the story develops. When your character moves, the shadows and the smoothness of his hopping are neat, and you really feel like you're a rabbit on a low-gravity planet, trying to save the world with mines, lumber mills, and fruit trees.

When I first started playing this game, the computer I was using was... not in great shape. The cpu burned out at one point, the video card started glitching, and the touch-pad was broken, but it still ran Bunni like a champ. In short, this game will run on your computer if you can run flash. It's less complicated than an episode of Strongbad.

I give the whimsy and graphic design of this art a solid 4 out of 5 Heart Containers.

Story:
You're a white rabbit - all the rabbits are white, but you've got a crown! You wake up on a beach with a ghost teaching you how to save the islands. What happened here? Who is the blonde who keeps asking you to run errands for her, and how can you convince her to marry you? Can you save the Bunni Islands?

This is a simple story. You wake up, you do the quests, you build the world, you get the girl. However, you start with so many questions that it's a joy to run through the quests the first few times you play through to try and figure out all the subtle stories within the main storyline. While most of your quests will be for Coriander, the blond rabbit-girl, or Peach, the Pirate Princess, you'll occasionally run into ghosts who want your help. Some of the Islands can only be opened this way, but even when that isn't the offered reward, it's usually still worth your while to do these side quests.

For its utter simplicity and easy accessibility, I give the story of this game 3/5 Heart Containers.

Characters:
You play a nameless white rabbit in a crown. Nothing is known about your character. Nothing at all is revealed about him, either. He is a total cipher, which some may find appealing, but I find a little bland.

Next we have Coriander. Oh Coriander, you are the most stereotypical girlfriend character anyone could ask for. Sweet, demanding, and blonde, Coriander is... not my favorite archetype. She's necessary to move the game along but she is a much less interesting character than Peach.

Peach! I love Peach. Peach should be the girlfriend character. I would do anything that girl asked me because I'd know I'd have fun at the end of it. She sends you out to bribe monsters into obedience! My only caution about this character (and this game, in fact) is that Peach is... not for young children. She has a dance number near the end. It goes on for a while. She's in a sparkly bikini. Yeah. Kinda not for kids.

I especially love Pirate Pete, who pays you for goods you drag over to him, like trees, mines, or even Bunnies or Foxes (slave-trade, much?). The first time you click on Pete, he tells a “dritty” story, but that's the only typo I've found, and frankly, I find it hilarious.

For interesting character design and execution, though very generic, I give this game 3 Heart Containers and 2 Pieces of Heart out of 5.

Sound Design:
I love the sound design in this game. Holy moly. It's simple, sparse (at first), and it's almost zenlike. The background noise is literally just birds chirping until you start some bunnies or foxes or whatever working in the mills or mines. After the workers start doing their jobs, there are little chimes of sound when you collect stones or wood, hammering sounds, and sawing sounds. When you hop, there is a brushing sound, like something moving through grass; a louder and harsher version of this sound is used for when you shake a fruit tree. There are little noises when you select things from your inventory, and when you find something, there's an adorable horn cue.

Easily 4 Heart Containers out of 5.

Difficulty:
This game is super simple. It took me no time at all to figure out, and you're taught what to do and how in the first few minutes via text. The instructions are easy to understand, and its ease of play does not in the least impact how fun it is to play.

1 Heart Container out of 5.

Replay Value:
Bunni has a moderate replay value – you're only going to really see reward differences from the fruit tree drops, but darned if it isn't fun and relaxing to play over and over again!

3 out of 5 Heart Containers

Length:
Due to the random nature of drops, it can take you anywhere from 2 to 72 hours to complete this game as far as you can. As of this review, there seems to be a save-restore issue which prevents you from logging out and logging back in again, leaving one heart unavailable.

Because there is no way of knowing how long it will take, and because the game can't really be completed anymore, I have to give Bunni 2 Heart Containers and 2 Pieces of Heart out of 5.

The Pros:
  • Tree Drops can give you literally anything in the game that isn't a scripted NPC, like a ghost or a named bunny.
  • Fun and Relaxing.
  • Simple and easy to follow storyline.
  • Candy-sweet art style really appeals to me.

The Cons:
  • Tree Drops are so random that it can be difficult to get what you need in a sea of things that you don't even want (like deer or monsters).
  • Can get monotonous after a while.
  • Maybe it's a little too simple. It lacks real complexity.
  • Art may not appeal to everyone.

Overall Score:
Game Difficulty: Incredibly Easy.
3 out of 5 Heart Containers total.

Final Comments:
I love, love, love this game. I play it about once a month just to relax with, and it has proven to be a good source of stress relief. Despite the issues with saving, it's simple to restart a game and get pretty far a long most of the time. This was one of the first games I ever played on Deadwhale, so you have Bunni: How We First Met to thank for this blog in many ways.

In conclusion, I truly enjoyed playing this game, which led to me enjoying the writing part of the review.

This is the Filthy Casual signing off for now,
Go Enjoy Something!






Bunni: How We First Met was created by and is the property of Andre Spierings and Daniel Cook (to my knowledge). If I have neglected anyone in these credits, please let me know.

(Next Time on Filthy Casual Reviews: Castaway)

Saturday, February 1, 2014

G - Introduction!

Hello, and welcome to Filthy Casual Reviews.

I'm the Filthy Casual, and these will be my thoughts on various games I've played. I will have a fairly biased approach, I warn you now. I want to enjoy these games. I only pick the ones I think I'll enjoy, usually from the internet's unceasing bounty. What follows is a simple Q & A designed to help you get to know what to expect around here.

Q: Who are you?
A: I'm the Filthy Casual, aka FC. I've been a casual gamer since 1st or 2nd grade, when I discovered the Oregon Trail. That leaves over a decade of gaming for me to go from Dying of Dysentery to trying to become the Very Best, to rebuilding the Lost Isles, to starting a zombie apocalypse, and much more (all of which I intend to talk about).

Q: Why this blog?
A: I like to play casual games. I like to tell people about casual games. A blog seemed to be the easiest way to get the information I have out to people who might want to know it. The games I play are usually pretty fun, not too difficult, and should have more recognition than they do; therefor I write about them.

Q: What is this blog really about?
A: This blog is all about me sharing the games I enjoy with others who may enjoy them. I want to let other casual gamers know that they're not alone – we casuals are numerous, and it isn't fair to us that we get stigmatized as lesser gamers just because we don't want the competition of an online FPS surrounded by shrieking middle-schoolers and off-duty grocery store managers. Besides, I'm already playing the games, I might as well write about them, too.

Q: Who is this blog for?
A: This blog is for Casual Gamers, Internet Gamers, Tabletop Gamers (oh yes, did I forget to mention my d20 obsession?), and People Who Like to Enjoy Things. This blog is probably not good for people under 16, since I do curse on occasion, and I will probably allude to things most parents do not find appropriate for their wee!ones. I will try to put a rating on my games to let people know when not to let their littler-ones read (if any ever try). Effectively, if you wouldn't want your kid to play Grand Theft Auto: San Andreas, don't let them read this blog unsupervised.

Q: Where are you getting these games?
A: The internet, besides being a magical wonderland of interconnecting tubes filled with cats and excitable pop-stars, is also home to a plethora of highly entertaining games. I find the games I play in many different places, so I'll be including a link to wherever the latest game I'm reviewing can be found within the post itself. Besides the wilds of internet-land, I also sometimes borrow games from my Source, who in turn purchases them for herself at various retail outlets. She has never stepped foot inside a GameStop, to my knowledge, but places that carry PC games will probably have what she buys for $5-$20. I will never, ever review a game with a monthly fee, Pay-to-Win, or a startup cost of over $20 at the time of my review. Not unless it is the mother of all games (man I miss Scorched Earth for Commodore 64).

Q: When can we, the readers, expect updates?
A: Well, the thing is, I've got to play the game (preferably as close to the whole game as is reasonable) before I can review it, so I'll update as I get material. The alternate answer (and a framed photo of a spoon¹ to the reader who gets this reference) is: Inna Minute, Bitsch.

I think that about wraps things up! This has been the Filthy Casual saying: Go Enjoy Something!

¹I'm just kidding, guys. I don't actually have any photographs of utensils lying around :/ -FC