Saturday, March 15, 2014

G - Escape #4: The Bathroom

G – Escape #4: The Bathroom

Hello again, and welcome to this speedy mini-update on Filthy Casual Reviews.

I'm not actually going to rate this game, just because it would be unfair. The reason: it only took me a little over five minutes to beat. This game is Escape #4: The Bathroom by Afro-Ninja. I only just recently went back to it because of the Thai-Bringer, so I now have seen the movie prequel. That's right, this game has a prequel movie. Made by the game developers. Enjoy.


As for the gameplay itself, it's a point-and-click game. You wake up trapped in a bathroom, and you have to get out past freaking lasers. Seriously, whoever has been trapping you in places needs a new hobby. Who the hell puts deathbeams across a bathroom doorway just to keep some schmuck inside? What did we do? Who did we piss off that we deserved laser-potty?!

The flash-animated graphics are simple, and most of the things you have to find are pretty intuitive. I won't spoil anything for you, and if you get stuck, they have a walk-through link at the bottom right-hand corner of the game. The music is pretty good on the lead-in and lead-out, but the actual sound design in-game are... sparse to say the least. You get the sound of a ticking clock to be your constant companion, though everything you do does make some noise if it would in the real world – like, say, using a tool on metal.

I've got to give this game props. It's apparently from Newgrounds, but it has the actual people's names who worked on it. I will put those down at the bottom of this post, since I feel it's just as important to tell you guys who worked on these games as it is to tell you about the games themselves.

As the title suggests, Escape #4: The Bathroom, is part of a series. A series that I have not, as of writing this blog, played through. I will probably go back and play the rest of the Escape series just to see what inventive ways Afro Ninja came up with to trap the player in some odd location and what tools they give you to come out with. Also, any game creator who is willing to make a movie of themselves going through the plot of their games is awesome in my book.

I'm gonna wrap this up by telling you where to find this game. I never really go on Newgrounds, just because I use www.deadwhale.com and www.kongregate.com so often, but I'm sure it's still on there, too. Just type in “Escape the Bathroom” on a free gaming site, and you're likely to find it. Or on the Afro Ninja site.

Credits for Escape #4: The Bathroom:
Concept, art, and programming by Shawn Tanner (Afro Ninja)
Sound effects from sounddogs.com
Testing: Jason, Emily
C 2008 Afro Ninja Productions
'Afro-Ninja' End theme by Josh Kemp of KTRecords

That's all from me. This is the Filthy Casual signing off to go nurse this head-cold I've caught.

Go Enjoy Something!

Thursday, March 13, 2014

G – Castaway

G – Castaway

Hello all, and welcome again to Filthy Casual Reviews! Sorry for how long it's taken to update this, but the completist in me desperately wanted to beat Castaway before I wrote about it. This... did not go well. You see, I have the attention span and patience of a deficient gnat, and I get frustrated very easily. For now, here is the review.

Castaway appeared on the front page of Kongregate.com around the time I joined (I think). I saw the tags “RPG” and “Pet” and thought “Well, you only live once”. I clicked, and despite my many, many, MANY rage-quits, I still love this game.

Title: Castaway
Developers: Likwid Games, Armor Games (I'd do a more in-depth credit, but until I beat the game, I don't see any way of actually finding this stuff out...)
Gameplay Styles: role-playing, pet combat, auto-combat, traditional rpg
Interface: arrow keys and mouse.

Art:
Castaway has a 16-bit style with lots of color and amazing scenery. Whoever did the spriting on the environments and people is amazing, and I want to commend them on their wonderful, rich colors and textures. Enemies seem to come in relatively few shapes – beetles, snakes, and scorpions in the first two or three zones – and have different colors to denote their different attacks. Your character actually wears his armor and wields his weapon, and the pet you start with is a great design on its own. Who'd have thought I'd get so attached to a green egg with one eye, a horn, legs and bat-wings that I'd quit and restart several times just so that he wouldn't die?

The town, which you come to very early on, is a completely separate area from the combat zones you enter for quests. When you talk to people, you are shown portraits, which are quite well done and colorful. In a way, the style reminds me of One Piece, the pirate manga, but I don't believe the two are in any way connected.

The map appears in two forms – full-page as you choose which zone you want to enter, and up in the corner for the zone you've chosen. The onscreen map as you wander the zones can be a little hard to read, but they're super useful when you're grinding, as your enemies show up on it in relation to you.

As a final note, there's also a character portrait attached to your health-bar which shows you how much damage you've taken. As your character gets hit, he gets scuffed and bloodied, which promotes a sense of concern for your poor battered hero.

4 out of 5 Heart Containers.

Story:
You wake up on a deserted island. You remember nothing. You know nothing. A green egg-monster is following you with rabid devotion. A local village takes you in and sends you on quests.

It's a very simple, linear story. I'm in the third zone, and I haven't encountered any plot twists yet, so there's that to consider. I can't say I'm blown over by the storytelling so far, as most of it has been either in the tutorial at the beginning or in the quest text in town, and none of it seems... plotted, exactly. I'm sure that when I finally get to the point where I don't freak out over my pet (I named him Maurice!) dying, I'll become more invested in the storyline.

So far, I can only give the story 3 out of 5 Heart Containers

Characters:
This part is a little difficult for me to cover. Where I am in the game, I have only met Malaki, the Village Elder, and all I know about him is that he looks like a clean, striped-shirted pirate with a deep tan and a big grin. The only characters I'm really familiar with are the main character and his first pet.

I have a tradition of naming the blond protagonist of this game Adam when I start out. Why? Because that's the first name I thought of. Besides, it goes well with Maurice, which is what I always name the pet. Adam has no memories, so he's a cipher. He also doesn't really talk much except at the beginning of the game where he wonders why he's on this beautiful island and why the green egg-creature is stalking him. He's basically your standard blue-eyed, blond-haired protagonist, and with the exceptions of what you put into him as a player, he's basically Blandsville.

The first pet you get in this game is cool enough that I consider him a character in his own right. I've mentioned many times already that he basically looks like if you stuck lizard legs and bat wings onto a green, scaly egg and then stuck an eye in the middle of its face, but it bears repeating. Also, he follows you around and aggressively attacks any monsters you click on or which aggro. Be very, very careful with your first pet. He is literally irreplaceable. There are no second chances with him. If he dies, he's dead forever. Snakes, beetles, and scorpions can be rehatched time and again, but there's only ever one Maurice. And I love him.

For the lack of characters in the early portion of the game and the limited characterization, I can only give Castaway 2 out of 5 Heart Containers.

Sound Design:
At first, the theme for Castaway seems promising – a vigorous yet innocent and charming piece dominated by what sounds like bassoon, violin, and piccolo. Then you realize that that's the only song outside the village. And it loops. Forever. After a while, the tune ceases to be wondrous and fun and becomes piercing and shrill.

The village theme is also repetitious as heck, but it's so listenable! It's like the pause theme from Battletoads (if you've seen that episode of the Angry Videogame Nerd), in that it gets caught in your head forever once you hear it, but you don't mind because it's awesome. It's an industrial-sounding piece made up of banging metal, clinking wood, and great rhythms. I could honestly listen to it for hours.

The battle sounds are also interesting to listen to. Every hit makes a sound, even if it's just the air whiffing by as you miss your opponent or they miss you. Unfortunately, those sounds are almost all alike – hitting a snake with a stick sounds the same as hitting it with a sword, and there's no difference between that and the enemy attacking you. Shield-bashing makes its own thumping sound, and elemental attacks do make their own noises, I believe.

On the whole, I'd give the sound design for Castaway 3 out of 5 Heart Containers

Difficulty:
If, like me, you are a Casual who hates to lose or fail too often, this is not the game for you. Grinding can take hours upon hours of repetitive hacking and slashing through the same ten or so enemies in an area over and over again, and if you don't grind, you die and lose your pet. Poor Maurice... I don't want to lose him, so I just quit and restart from my last save point.

Saving is the single most annoying part of this game. You have to go back to the town to save. Until you can either afford, have been given, or have found a Castaway Feather (an item), you have to backtrack. In the first two zones, this isn't too much of a problem, especially since finishing the first few quests requires grinding really hard, so you'll probably be a few levels higher than everything. Then you hit the third zone, and you're screwed. You're utterly and completely boned. Everything you thought you knew is a lie, and those goddamn scorpions and Venom Snakes are right up your ass every time you try to get out. I lost both Maurice and Adam multiple times in one afternoon right on the verge of returning to save.

I have not completed the third zone. I don't know if I ever will. I don't know if I can. I'll try, though, so that keeps the difficulty level down.

Because I have such trouble beating the third zone, I'm giving this a cautious 3 out of 5 Heart Containers.

Replay Value:
I get so easily frustrated by this game, but I keep coming back, so that's something.

4 out of 5 Heart Containers.

Length:
I can't accurately judge this, since I started one of my first save files in 2012 and still haven't finished it.

The Pros:
  • Mind-bogglingly beautiful spriting everywhere you look
  • Colorful, soothing setting
  • Badass village theme
  • Maurice the Egg-Monster
  • You can hatch your enemies' young and turn them into pets!
  • It's the first in a great series of games

The Cons:
  • So. Hard. To beat!
  • Zone theme is grating on the ears (mute button is your friend)
  • Grindy grindy grind-times.
  • When Maurice dies, he's dead forever.
  • You can only keep two or three pets at a time.
  • It's very obviously the first game in a series (lower-quality graphics and gameplay)
  • Inventory can feel... restrictive at times.

Overall Score:
Game Difficulty: Easy to learn, Hard to beat.
3 out of 5 Heart Containers total.

Final Comments:
I really wish I knew the names of the people who worked on this game. All of them deserve kudos and hugs. I know it seems like I was really harsh on the game in places, but I still adore the game. Castaway is a fun RPG. It is easy to learn, and for the first couple zones, it's pretty easy to master, but then you hit the wall of poison, and you just can't have enough healing items. I would still recommend this to any role-playing gamer out there who wants to spend some time on a tropical island for a while. Just... mute it after a while, I guess. That piccolo is damn shrill, and as someone who plays said instrument, I should know. My pinkies hurt just listening to the way whoever is playing it plays.

I guess that about wraps up this review. Next time, I've been ordered by the powers that buy me Thai food to review a game called “Escape from the Bathroom”.

Go enjoy something!
FC