Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Saturday, February 22, 2020

Saturday Casual Gaming 308: Epic Battle Fantasy 5

In Which I Talk About A New Entry In A Fun Series
I'm pretty sure I've talked about Kupo707 and their Epic Battle Fantasy series before on here - I'm too lazy to check, but it's a fair bet that I have. I really like this series, too,and their latest offering on Kongregate and Steam, Epic Battle Fantasy 5, is a really great addition!

So far, in the series, we've been introduced to the five main characters: Matt the strength-focused swordsman, Natalie the sexy mage, No-Legs the legless cat who may or may not be a demigod, Lance the gunman who may or may not be a straight-up fascist, and Anna the tough and awesome ranger. They've fought dragons, monsters, gods, cats, and each other, many many times. It's been pretty... well... epic!

Every game is basically a soft reset of their universe, with none of them remembering each other (despite the quintet being in every game!) and with the world not really remembering their past exploits. It's kinda like in Legend of Zelda where there's always a hero named Link and a Princess named Zelda but the maps and everything else are pretty varied. And that's true of EBF5, too - combat and travel and locations are all just a little different.

There's teleportation via a few different cat-slimes throughout the world, and when you interact with them, you're taken to a screen between realities where you can warp out to other cat slimes you've already seen. It's useful, but they're not marked on your map, so you kind of have to remember where you saw the cat slime with the tophat and its relation to the cat slime with the skulls behind it...

Teleportation is fairly important because of the gathering quests you encounter in the world. Someone in the tundra wants new socks? You have to go find those socks (which might be dropped by enemies or discovered in random chests), then you have to come back to the tundra and find the guy you got the quest from to return it. This can be a pain (especially before you have all of your mobility items) but it's worth it for the extra skills and goodies they can give you!

Speaking of mobility items, there seems to be one item per area. Ice is slippery, but with the right item, you can walk right across it. There are booster tiles that send you speeding in one direction until halted by a wall or zoomed away in a different direction, but there are boots that let you stop on certain magnetic tiles! There are lily pads and clouds to walk on, and there are gaps to fill with ladders, and there's water to raft across, and it's all very complicated until you realize that you're probably going to find those items in a similar area to the one you're struggling with - probably from the area boss!

And the bosses are pretty darn fun! Mammoths, trees full of mind-controlled cats, alien artifacts, dragons, mechs... the list goes on! In a browser-based Flash game that lasts at least 30 hours, you're going to have a lot of bosses to kill!

But you don't have to just kill - you can also capture underlings and random monsters like in Pokemon - but by dropping a box on their heads instead! That part can be fun, but it can also be frustrating. Some of the monsters just do not want to get in the box (dragons and monoliths, I'm lookin at you...). Some of these captives can even be useful for upgrading your weapons or armor or they might be required for a quest!

And there are tons of weapons and armors for every single character.

Ever wanted to see a cat dressed like a samurai? How about a mage with an elephant on her head? Or a swordsman dressed like a pirate? You can do it! And they can wield weird weapons, too - swords made of ice, guns made of wood, bows made of pipes, and even a skewered hot dog as a weapon! Then there's the Flair - random accessories to boost various stats on your characters!

The battle system is pretty straightforward: You have a team of three with your two other characters in reserve, when it's your turn, you choose whether to attack, use a skill, change your tactics, change your gear, or use an item or run away. It's pretty easy to figure out what's what, since it's all clearly labeled, and the ability to switch gear in combat has saved my butt more than once. It's fun to bash up your enemies or to land that Area Of Effect spell to blast a whole mob, but sometimes I forget to pay attention to which wave I'm on and use a spell with a longer cooldown too early in the fight.

But enough about the mechanics of this game - what's it like?

Well, it's pretty darn fun, to be honest. You control whoever you've put down as your leader while you're walking around the world using either the arrow keys and spacebar on your keyboard or the mouse and right-click. Some things you can interact with will just give you some flavor (like a book telling you more about the ancient cat religion the world is obsessed with), whereas others will be hidden items (yay more snow I totally needed more snow thanks).

The art is lovely and colorful, the combat is fun, the movement is responsive, and the story is engaging, yet silly. Somehow they make the rise of fascism and eugenics funny? It's pretty great.

My only complaint is that it's really, really easy to accidentally start a new game after dying. For some reason, every time I get killed (usually in the Glitch World segments), I end up accidentally clicking "New Game" instead of "Continue" and when you're 20 hours in, that hurts.

I can't even complain about the paywall(s), guys. There are a few areas in the Kongregate version you cannot access without paying for it, but they're optional areas, and you still get some of the optional areas for free! Yeah, it's about twenty bucks to buy the game on Steam, but the free Kongregate version is still hella fun and you can still access everything you need in order to progress. The money helps Kupo707/Matt Roszak keep making these wacky fun games, and I'm all for paying the creators of video games when I can, so I might start buying some of these on Steam as I go along...

I think that'll about do it for me today, guys.

Go Enjoy Something!
FC

Saturday, February 15, 2020

Saturday Casual Gaming 307: AdventureQuest

In Which I Talk About One Of My Old Favorites

Real Talk, guys, I don't like MMORPGs. I'm only slightly (and begrudgingly) social, so I don't really want to spend 90% of my gaming time being bombarded by gold-sellers, whiney teenagers, and human trolls. I don't want to be constantly ganked. I don't want to be hassled. I just... want to hit the bad-bads with my pointy stick in peace.

So imagine my joy when I discovered browser-based Single-Player RPGs!

And imagine my exultation when I discovered Adventure Quest?!

But what is AdventureQuest?

Well, it's a browser-based single-player RPG made by Artix Entertainment and based in a world called Lore. You're an adventurer, and you're basically just... free to do whatever! You can click on the hills behind the town of BattleOn (yes, that's the town name) and just roam around, hitting the bad-bads with your pointy stick. Or you can just click on random buildings and take on quests! Or you can get hopelessly lost in menus while you try to find a sword you want to drop your hard-earned gold on! Or you can pay real money to become a Guardian (big bonuses, cool armor, you help the game exist, etc)! There's even housing, now!

All in a brightly-colored Flash-animated wonderland!
This is what it looked like for Halloween one year.
 The game does a pretty good job of explaining itself once you get playing, but it can be overwhelming. I know I was a little overwhelmed after going back for the first time in years. My old account was deactivated because that email address doesn't even exist anymore, but once upon a time, I was pretty good at the game.

You can even buy special armors that level up with you and give you special abilities!

Like this Vampire Slayer armor, which lets you have extra bonuses vs Vampires and Werewolves

The game has changed a lot since I started playing, I have to say. The art has evolved a lot, though... Character heads seem to be about the same. Also, there's no body difference between masculine/feminine armors, which is pretty fun, because you don't have to play a girl in a chainmail bikini!

You can play a girl in heavy robes beating the crud out of a sea dragon, instead!

Sometimes I get nostalgic for the old art, but... well...

The redesigns were a vast improvement...

All told, however, I have to say that I still love AdventureQuest/BattleOn. It was my first positive online RPG experience, and it let me play a blue-skinned, lime green-haired murder machine in Digimon goggles, so I can't help but love it. I also love that it's not afraid to grow and change with the times. There's a 3D version of the game now, too, but I haven't played that yet. Maybe some day...

What about you guys? Do you have any odd games you fell in love with long ago that you're craving a return to?

Go Enjoy Something,
FC

Saturday, December 7, 2019

Saturday Casual Gaming 249: Soda Dungeon

In Which I Play A Fun Free Steam Game

I love me some Roguelike Dungeon Crawlers, guys, and Soda Dungeon has been suggested to me pretty much ever since it came out. Since it was free on Steam, I couldn't resist and downloaded it.

It's addicting as heck.

Which is funny, because addiction is kinda a big theme in this game.

Addiction, money, fame, and big scary monsters

You are a hapless, impoverished person with big dreams of bigger wealth, but the best way to get money where you are is to venture into a dungeon of certain death... which you're super not into. Fortunately, while hanging out at the local soda bar, you end up with a grand scheme: con a bunch of soda-addicted crazies into going into the dungeon of death for you.

And thus, your journey as a very messed up kind of adventure pimp begins.

But... money!


Ethical complications aside, this game is fantastic. From the peppy, bullet-hell-style music to the awesome arcade-like graphics to the hilarious story (so far), this game has had me hooked from my first run with a mostly naked Soda Junkie.

You have different choices you can make while your party ventures through the dungeon. Do you choose each move yourself, or do you let the game automatically run your guys through? Which of the three boss chests do you open? Do you take one of the alternate paths that occasionally appear, or do you ignore all possible distractions?

Speaking of bosses...

They can be pretty epic...

Look how tiny you are compared to that behemoth! Your party, which can contain up to five adventurers of varying skills and abilities, is always dwarfed by the bosses (and minibosses) of each section. So far, I've only made it to the fourth zone, the ice levels. I'm sure I'll eventually get further, but I'm having a good time, regardless, and earning tons of money.


But what can you spend that money on?

One of the main features of Soda Dungeon is the Soda Bar, where you hire your adventurers to go make you money. You spend that sweet gold on upgrades to the Soda Bar, which let you buy and sell gear, earn money while offline, invite more and stronger adventurers who get buffs depending on the decor and food qualities, and you even end up with a wizard who can warp you to later levels you've beaten so you don't always have to run the dungeon from level 1! At one point, a faintly creepy gladiator guy shows up to let you know you can send a trio of adventurers to die for you in the arena for money. If you want to see how far your loot can take you, that's a fun challenge!

All in all, Soda Dungeon, from AN Productions and Pox Power via Armor Games is a great game, both on Steam and on Mobile, so if you're looking for a free game fix, this is definitely a fun one to play.

And I'm serious about that music being awesome. It really gets you pumped!

Go Enjoy Something!
FC

Saturday, November 23, 2019

Saturday Casual Gaming 247: Little Idle Monsters

In Which I Play A Fun Little Idle Game!

I was going to do a review of a nonograms game (it's an art game) this week, but the game is still unfolding and there's a shockingly deep story, so instead, I'll be telling you about a gem of a game called Little Idle Monsters from developer Junjo, who you may recall from earlier reviews I did of their Farm Rush and Farm Idle games!

A simple concept, yet still lots of fun!

So the basic story of  Little Idle Monsters is that you're the bad guy and you're summoning hordes of critters with your magic deck of cards to terrorize the townsfolk around you. You draw cards from your deck, building fear in the hearts of your enemies. Fear is your currency, here, and you use it for everything from building up your creature arsenal to building up the dread you cause to conning the deck into letting you pull multiple cards at once to training your monsters to cause mayhem and slaughter the uppity peasants.


All against an adorable SNES/Sega-style background!

The game is pretty simple to play - click on the deck to deal cards faster, click on highlighted buttons to purchase upgrades, click on the town button to raze the villages and outposts.


Which is really quite fun!

If you're looking for a way to release some frustration without causing real-world harm, definitely give this game a play on Kongregate or mobile, since it's available on the app store now!

So yeah, give this game a play, guys!

Go Enjoy Something!
FC

Saturday, September 7, 2019

Saturday Casual Gaming 236: Scrap Quest

Scrap Quest - an idle management RPG by localhero

Sorry about the sleepy nature of yesterday's blog, but I was wiped. I'm still pretty sleepy today, so an idle RPG where I just send adventurer's to their doom is an excellent place to start.

Scrap Quest is one of those games where you're basically playing the Questgiver NPC in any RPG - you select a hero to go on an adventure, you outfit them, you upgrade their town, and then you send them on their merry way to die horribly in the swamp. As far as menu-based RPGs go, this one is exceptionally pretty, with some sweet 8-bit style graphics and a streamlined look.

It's a pretty in-depth game, too. This is just the screen for equipment...

You end up with a lot of upgrades to buy, and while I'm told in-game that there's a prestige system... I don't know how it works or how to activate it. All I know is that I like having purple backgrounds on my items, sometimes characters come with items, and the more scrap I get in the smithing screen, the more upgrades I can buy. That's all on me, though, I wasn't paying enough attention to the text as it popped up on screen.

Behold the tavern, a lovely place to hire adventurers. This Castout Chemist Pyro came with a free sword!
Bargain!

Your goal, in the end, is to buy all of the upgrades and unlock and clear all of the areas in  the Battle area. You recruit your adventurers from the Tavern (which is located under the Town button, or, conveniently, you can just click on the Talents button and it will take you to your choice of three different adventurers), pick their Talents, Equip them with weapons and items you've already found (if any), and then send them to die in Battle. There are no survivors.

Items are sent back from the field to be examined by you. If you like the item, you can equip it to the next fool you send to die. If it's a garbage item made of garbage (indicated by red markings on the item portrait), you can scrap it in the Town. Scrapping items earns you Scrap (among other things), which can then be used on upgrades.

But you need to be sure you want to destroy something. There are no take-backsies once it's in the chute.

More upgrades mean less difficulty challenging the different zones in the Battle tab. Here, your adventurers wander about, whacking baddies and, eventually, dropping dead, all while sending you their spoils. How nice of them! Now, obviously you're going to lose a lot of guys here. Don't feel guilty about that. I'm pretty sure they all know what they're signing up for.


And it's a fun little warzone, too.
Very simple. Very streamlined.
Wow.

So that's Scrap Quest in a nutshell - you kill tons of adventurers for fun and profit. Everyone wins.

Definitely give this little Kongregate game a go - and encourage Localhero to make more games, because this one's pretty darn fun!

Go Enjoy Something!
FC

Saturday, August 24, 2019

Saturday Casual Gaming 234: Roguathia

Roguathia
by Seiyria on Kongregate

I like me some Rouguelike games, as you might have guessed, so when I see a newer game that sounds like it's going to be a Roguelike RPG, I'm going to try it out. What I found when I clicked on the link to Seiyria's Roguathia on Kongregate was... very different from what I'm used to, but I dig it.

When I say different, I mean it...

Roguathia is, as you might have guessed, a Roguelike RPG, but it's not like I'm used to seeing. If you zoom in on that screencap, you'll probably notice that the entire dungeon is rendered in ASCII, and everything is... well...

It looks like a DOS or Commodore game.

And I'm 100% there for it.

Guys, I grew up with DOS and Commodore games. It's like returning to my roots. It's like coming home. There's something comforting about this game. It doesn't hold your hand or tell you, really, anything about itself within the game itself. There doesn't appear to be any button for instructions, you have absolutely zero control over the heroes as they trudge through the dungeons, and you have no indication of what each of the three "currencies" are within the game, how they work, or what they're for until suddenly, upgrades appear and you may or may not be able to afford them.

So it's a DOS/Commodore game. It has no mercy. You don't need it.

You've got, for currencies, SP, KP, and VP. I don't understand what they are. I don't need to understand, really. All I need to know is that when SP upgrades appear, they primarily deal with character creation - different classes or races, bonuses to stats, maybe starting equipment? - and when KP upgrades appear, they're usually for the Dungeon modifiers - monsters, difficulty, depth of dungeon. I'm... lost as to what VP will get me. I think I earned some, but I was tired and just clicked "BUY" without paying much attention.

That is how it differs from a DOS or Commodore game. It's not a text-parser, it's a clicker!

So you might be trawling through your dungeon with an Evil Lizardman Archaeologist (which is 100% a thing you can get. Mine is named Esali, apparently) and if you end up with upgrades, you click on the yellow command to buy the upgrade. If you're not fond of the randomly generated critter you've got, or if they go really stupid and just... walk around the same room for 30 minutes (which is a real possibility), you can click on the Options tab and...

Commit Seppuku.

No joke.

You get your points (SP and KP, from what I can tell) and a new hero is generated to go through your hilariously labyrinthine dungeons.

I am really digging this game, and to the incredibly skilled programming nerd who generated this game: thank you. You did a really good job on this and it rocks!

Go check out Roguathia on Kongregate, guys. It's worth it!

And Go Enjoy Something!
FC

Saturday, August 3, 2019

Saturday Casual Gaming 231: The Dark One

The Dark One from Tenfor on Kongregate


If you know me, you'll know that I love me some RPGs. You'll also know that I've played all kinds of very blocky, pixelly RPGs and loved them just as much as any hyper-realistic super 3D 1080p ultra-high-end RPG from a major AAA company and boy was that some word-salad right there... deep breaths.

Anywho, this is a game from Tenfor on Kongregate called The Dark One.

First things first: this game is a prequel to Tenfor's Landor Quest series, which are all also RPGs, and I found this one at random on the Kongregate landing page. Published back in March of 2019, this is a really new game, too, but so far, I haven't encountered any bugs (which is kind of novel, when you consider how buggy console games tend to be even a year out from the first sales). Score one for the little guys!

We enter with a story:

I love me some stories!

The gist of the tale is this: a very bad demon tried to take over the world and was stopped by a tough wizard who wound up stuck as the demon's prison guard and opened a wizard school right on top of his prisoner. If that seems like poor planning, you'd be right. You play as Varthen, a wizard-in-training who ends up having to help stop a necromancer from taking over because, as you might guess, sometimes wizards aren't the good guys.

You start out, however, taking your final exam - killing a big bad demon in the school's dungeon.

look at this lovely pixel art!

As you play, Varthen will level up, gain artifacts, and learn new spells. All of this is shown in adorable pixel art on a nifty weathered-parchment background that I dig.


As you can see, I took these screenshots way early in the game to avoid spoilers.

You'll travel to various locations, all with a very cute pixely vibe to them. The game isn't afraid to use humor to defuse the tension of literally being thrown into the fires of a necromantic invasion five seconds after you graduate.


I cackled when I saw that bird's name!

You move around using the A and D keys on your keyboard, interact with E, and cast spells or use potions during battle with Q, W, E, A, S, and D. The music is an adorable and super simple chiptune that loops around and kind of blends into the gameplay, augmenting the world around you without being too obtrusive, and the sound effects make me feel like I'm playing video games in the early 1990s. I love it!

Combat isn't turn based, by the way.
When you cast spells, they have a cooldown period, which means that you sometimes have to just absorb some hits in between blasts, and you also have to manage your magic carefully, because you can run out of MP during battle. While your Q attack uses no mana, it also has a pretty significant cooldown period compared to your W attack (a fireball), so you have to choose between hurling the powerful stuff quickly and running out of magic or waiting for your Q attack to recharge while you're pummeled by faster enemies.

All in all, I like this RPG. It's simple without being dumbed-down, it's fun without being addictive, and it's heckin pretty to look at and listen to. For being a game about fighting demons and undead, it had me smiling my whole playtime!

If you're looking for an RPG to fiddle around with, definitely give The Dark One a go, and while you're at it, follow the links on Kongregate to the other games in the Landor series!

Go Enjoy Something!
FC