Saturday, July 14, 2018

Casual Gaming Saturday 5: The Enchanted Caves 1 & 2


Game: The Enchanted Cave & The Enchanted Cave 2
Publisher: DustinAux (Dustin Auxier)
Platform: Kongregate.com (PC), Steam, and Mobile (Android/iOS)

Years and years ago, I blogged about the Enchanted Cave, a simple little roguelike RPG where you’re a tiny man in a tiny dungeon fighting tiny monsters and gathering treasures. I still play the game. I still love the game.

I bought the game.

“Wait, FC!” you may be thinking, “but doesn’t that kind of violate your own guidelines for game reviews? You do free games, not pay-to-play or buy-with-real-money games!”

That’s true, and I usually do just play the free version, but I really dig this guy’s work, and the money goes on to support him developing more great games. Besides, the Android version is super smooth and takes care of a few major inconveniences in the original game – namely the fact that you can now STEP OVER EMPTY MONEY BAGS in the dungeon. Seriously. You could get blocked by the RNG (Random Number Generation) dumping an impassible money bag between you and the exit, forcing you to leave the cave early in the online version.

Also, because this guy made a sequel.

And the sequel freaking ROCKS!

Everything that bothered me in the original Enchanted Cave? Fixed. Seriously, if you liked the Enchanted Cave, you’ll probably like Enchanted Cave 2.

In the first Enchanted Cave, the story is more nebulous. Why are you in the cave? Why are you obsessively delving deeper and deeper into it? What kind of world is it where there’s a cave full of fiery skeletons who want you dead? What’s going on? No clue. Doesn’t matter. Go down, kill things, get stuff, gather stat-boosts, earn money, leave, repeat. Forever (if you want).

Enchanted Cave 2 gives you an actual story that you can actually understand: There’s a town with a magical cavern that’s full of monsters and treasure. Not everyone who enters exits again. You wander into town and there’s a bunch of people hanging out, ready to go in for another run. Their wives and families aren’t thrilled, since the death toll is apparently pretty high. You go for a run, collect stat gems and money, kill monsters, etc, etc, and… wait… did you just LEVEL UP?!

Oh yes. You can actually level up now in addition to gaining stat gems that permanently boost your HP, Attack, Defense, Magic, or Agility (sometimes they give you a choice). Leveling up gives you skill points that you can spend on more stat boosts (including getting you more money per kill) or new spells. You no longer have to pray to the RNG gods that you’ll get the Heal spell before you reach endgame – you can spend your skill points along the awesome looking skill web to get the Heal spell (or any other spell).

Besides the new leveling mechanic, there are a few other new parts to the game. You can now flee battles (it’s not really worth it after a while, just choose your battles carefully and you won’t have to waste an attack and possibly get killed trying to escape), find secret rooms by bumping into subtly glittering walls, use consumable pickaxes to take out walls in the cave for better access, and yes, you can now craft potions. Crafted potions are made from bits you collect from monsters you kill or from these little brown chests that are specifically for consumables. These potions can boost anything from experience gain to gold chance to bleed damage to health regeneration. Seriously, they can do a lot of stuff, and different bits may have multiple possible results you can choose to use.

The Escape Wings magic item makes its return in this sequel, and it still does the same thing: it provides you an escape, but you cannot take most of your items (including potions) with you. Only stat booster gems and items from Gold Chests come with you (until you get a spell that enchants items to bring with you). They’re also the only exit from the cave besides death (which takes everything away from you). Once you exit the cave and look around, though, you begin to realize that there are less people in the town.

More people vanish every time you delve.

It’s actually pretty creepy.

It’s even creepier when you find the hidden rooms in the cave and find the journal entries that tell you, slowly, how this whole cave came to be. Spoilers: It ain’t a happy story!

The pixel art is far more detailed this time around, which makes some of the boss fights a bit… unnerving. Especially if you have some very specific phobias. Add to this the music and you’ve got a great recipe for a fantastic playing experience.

By the way, the other reason I was stoked to give money to this guy is that he hired someone very, very special to do the music for Enchanted Cave 2:

Grant Kirkhope.

Does that name strike a chord with you? If you played any Rare games growing up, it probably should. He did the music for GoldenEye 007, Banjo-Kazooie, Perfect Dark, and Donkey Kong 64.

He didn’t mean for the rap to show up guys. He did it as a joke. Seriously. Lay off.

His score for Enchanted Cave 2 came with a certain level of support on Kickstarter for Enchanted Cave 2, and knowing who he was, I had to – absolutely had to – throw my wallet at this little game that could.

The original version of the game came out in 2014, but don’t believe for a second that it’s done being looked after by the creator. Despite working on another game (which he says will be more exploration-based), DustinAux has also recently put up a new update on Enchanted Cave 2. I haven’t gotten to that part yet (I’ve been playing back through Enchanted Cave 1 after switching Android devices and losing my progress), but I can’t wait to see what’s new.

All in all, I’d score the original a 9/10 (there are some bugs and sometimes the monster placements still bother me – that one room where you literally cannot kill everything comes to mind…), and the sequel a 10/10.

You can absolutely (and should absolutely) play these games for free on Kongregate, but if you want access to everything in both games (like the ability to walk over money bags in EC1), throw a few bucks at a young developer who can do so much on his own and get the Steam or mobile versions! It’s well worth it just to be able to lug the soundtracks with you!

That’s all for me for today, folks.

Go Enjoy Something!
FC

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