Game: Fragment
Hunter
Created by: mmx95
and bezmie
Platform: PC
(Kongregate)
You find yourself in
a strange place with no knowledge of who you are or why you’re
there. Something is missing. A lot is missing. You have no name. No
memory.
You have no clothes.
You do have a club.
You rob a scarecrow.
You take a walk
towards a gate where a guard treats you like crap.
That’s… that
dialogue was probably translated from another language.
This game is another
idle RPG where you’re a nameless, amnesiac being with no facial
features beyond a pair of almost comically dark green eyes. You stand
at the ready, prepared to kill all foes, but there’s spots, here
and there, where it becomes fairly obvious that the developers are
maybe not native English speakers who might not realize that “With
each day their attacks all is stronger and more ruthless” is maybe
not a proper sentence.
Then again, it’s
always addictive to really make improvements to your weapons and
armor while you punch, stab, throw knives, or cast spells through
your enemies.
Why are they your
enemies? Did you piss them off? You may never find out – especially
if you don’t really sink some time into this game.
It’s super easy to
sink time into Fragment Hunter, since it’s a turn-based/idle hybrid
with minimalist graphics (not Trimps-level minimalist, there’s some
animation and character design here).
I’ve just given
you the basic story: you have no memory. Someone eventually offers to
help with that, but the whole plot seems to be “remember what a
badass you were, even though you’re inexplicably useless now”.
It’s not exactly
the easiest game to play with multiple tabs open, since it’s a bit
less idle than some games (your character goes back to the starting
area on death, so it can be pretty hard to level up when you’re not
paying direct attention.
If you’ve played a
generic fantasy game, you’ve seen this world-setting. Quaint
forests, killer bees, wolves wanting to tear your throat out, etc,
etc, etc. Fortunately, between the town and its healing crystal and
various watch-towers and abandoned farms on the maps, you have plenty
of places to replenish magic and health between murder sprees.
This is a pretty
great game, to be honest. While some of the language is, admittedly,
a bit awkward, the story itself is pretty fun to go through, and even
though dying is a pain in the butt, it’s not so annoying that I’ve
ever ragequit. I will say this, as well – there’s something
satisfying about watching your paper-doll figure scoot across the
screen while the red numbers tell you how hard you hit that wolf that
killed you the last three times you tried for this screen.
It seems, from the
changelogs at least, that this game has been around since the autumn
of 2017, so I’ve been playing this game for about 2 years and
rarely get much further than the third or fourth world. I’m super
casual, so that’s why.
I’ve changed
computers since I last played this game, so all of my Fragment Hunter
files were lost, but thankfully, I like to replay games from the
beginning, so this is pretty fun. The snakes and wolves are utterly
destroying me, but that’s fine – I have to relearn the whole
game! Sometimes, starting over is the best part of going back to an
old game.
If you’re
wondering why I haven’t said anything about sound design, that’s
because I’m pretty sure there isn’t any. As far as I can tell,
this game has no sound. At least, I haven’t found an options button
so far (but then, I’m not even past the first boss, so technically
I’m in Tutorial mode…).
I think that does it
for this fun little game (it’s not that little if I’ve been
playing it for two years and still haven’t beaten it…), but if
you’re interested, the link to it is here.
Go Enjoy Something!
FC
PS: If there's no food tomorrow, I'm sorry. I haven't really been able to cook this week. I'll do my best, but if it comes down to it, don't be too upset if it's just a way to enjoy toast or something? Please? I'll do my best, though.
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