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In Which I Talk About A New Entry In A Fun Series |
I'm pretty sure I've talked about Kupo707 and their
Epic Battle Fantasy series before on here - I'm too lazy to check, but it's a fair bet that I have. I really like this series, too,and their latest offering on Kongregate and Steam,
Epic Battle Fantasy 5, is a really great addition!
So far, in the series, we've been introduced to the five main characters: Matt the strength-focused swordsman, Natalie the sexy mage, No-Legs the legless cat who may or may not be a demigod, Lance the gunman who may or may not be a straight-up fascist, and Anna the tough and awesome ranger. They've fought dragons, monsters, gods, cats, and each other, many many times. It's been pretty... well... epic!
Every game is basically a soft reset of their universe, with none of them remembering each other (despite the quintet being in every game!) and with the world not really remembering their past exploits. It's kinda like in Legend of Zelda where there's always a hero named Link and a Princess named Zelda but the maps and everything else are pretty varied. And that's true of
EBF5, too - combat and travel and locations are all just a little different.
There's teleportation via a few different cat-slimes throughout the world, and when you interact with them, you're taken to a screen between realities where you can warp out to other cat slimes you've already seen. It's useful, but they're not marked on your map, so you kind of have to remember where you saw the cat slime with the tophat and its relation to the cat slime with the skulls behind it...
Teleportation is fairly important because of the gathering quests you encounter in the world. Someone in the tundra wants new socks? You have to go find those socks (which might be dropped by enemies or discovered in random chests), then you have to come back to the tundra and find the guy you got the quest from to return it. This can be a pain (especially before you have all of your mobility items) but it's worth it for the extra skills and goodies they can give you!
Speaking of mobility items, there seems to be one item per area. Ice is slippery, but with the right item, you can walk right across it. There are booster tiles that send you speeding in one direction until halted by a wall or zoomed away in a different direction, but there are boots that let you stop on certain magnetic tiles! There are lily pads and clouds to walk on, and there are gaps to fill with ladders, and there's water to raft across, and it's all very complicated until you realize that you're probably going to find those items in a similar area to the one you're struggling with - probably from the area boss!
And the bosses are pretty darn fun! Mammoths, trees full of mind-controlled cats, alien artifacts, dragons, mechs... the list goes on! In a browser-based Flash game that lasts at least 30 hours, you're going to have a lot of bosses to kill!
But you don't have to
just kill - you can also capture underlings and random monsters like in Pokemon - but by dropping a box on their heads instead! That part can be fun, but it can also be frustrating. Some of the monsters just do not want to get in the box (dragons and monoliths, I'm lookin at you...). Some of these captives can even be useful for upgrading your weapons or armor or they might be required for a quest!
And there are tons of weapons and armors for every single character.
Ever wanted to see a cat dressed like a samurai? How about a mage with an elephant on her head? Or a swordsman dressed like a pirate? You can do it! And they can wield weird weapons, too - swords made of ice, guns made of wood, bows made of pipes, and even a skewered hot dog as a weapon! Then there's the Flair - random accessories to boost various stats on your characters!
The battle system is pretty straightforward: You have a team of three with your two other characters in reserve, when it's your turn, you choose whether to attack, use a skill, change your tactics, change your gear, or use an item or run away. It's pretty easy to figure out what's what, since it's all clearly labeled, and the ability to switch gear in combat has saved my butt more than once. It's fun to bash up your enemies or to land that Area Of Effect spell to blast a whole mob, but sometimes I forget to pay attention to which wave I'm on and use a spell with a longer cooldown too early in the fight.
But enough about the mechanics of this game - what's it
like?
Well, it's pretty darn fun, to be honest. You control whoever you've put down as your leader while you're walking around the world using either the arrow keys and spacebar on your keyboard or the mouse and right-click. Some things you can interact with will just give you some flavor (like a book telling you more about the ancient cat religion the world is obsessed with), whereas others will be hidden items (yay more snow I totally needed more snow thanks).
The art is lovely and colorful, the combat is fun, the movement is responsive, and the story is engaging, yet silly. Somehow they make the rise of fascism and eugenics funny? It's pretty great.
My only complaint is that it's really, really easy to accidentally start a new game after dying. For some reason, every time I get killed (usually in the Glitch World segments), I end up accidentally clicking "New Game" instead of "Continue" and when you're 20 hours in, that
hurts.
I can't even complain about the paywall(s), guys. There are a few areas in the Kongregate version you cannot access without paying for it, but they're
optional areas, and you still get some of the optional areas for free! Yeah, it's about twenty bucks to buy the game on Steam, but the free Kongregate version is still hella fun and you can still access everything you need in order to progress. The money helps Kupo707/Matt Roszak keep making these wacky fun games, and I'm all for paying the creators of video games when I can, so I might start buying some of these on Steam as I go along...
I think that'll about do it for me today, guys.
Go Enjoy
Something!
FC